
Resources in this game are pretty minimal to tax income. Company in this game is simply having all your homes connected to a Market Place. For now all you will require is fish, cider, a chapel, and a need for company. So when you’re building your first few peasant buildings try and spread them out a little bit because you are going to need to have some decently sized buildings linking them in order to get all future ascensions. You will need all your homes to be within the influence of all these buildings A head of XYZ (if you are playing against volatile enemies)Īll of these buildings have a radius of influence of varying sizes.A fire station (if fires are turned on).When designing your little city leave space for the following: Peasant buildings are pretty damned simple, it’s a chapel. You need XYZ peasant to get all of the peasant buildings. Every single building is going to grant you 10 citizens total. This essentially means that in a given civilization you should have 0 peasants. For this you simply must meet the demands of your people. This is the simplest ascension that you will have to deal with. We’ll be starting first with the ascension of the peasant to the citizen. Some of them are unique and have varieties of options.

Each of these has different requirements that must be met. Ascension rights are the number of available building upgrades available. This part of the game focuses around Ascension rights. This one focuses on the path to the nobleman and how you have to get there as efficiently as possible. This is the second of a series of guides I am writing for Dawn of Discovery: Venice.
